Category: Active Learning and Student Engagement

Bridging Academic Excellence with Real-World Practice: The Manchester Museum Collaboration

Bridging Academic Excellence with Real-World Practice: The Manchester Museum Collaboration

University of Manchester Marketing students are collaborating with the Manchester Museum on a live project aimed at enhancing audience engagement and community outreach for the museum. Dr Zhiteng Feng (AMBS) shares how this project helps students develop critical skills and provides valuable real-world experience, boosting their confidence and employability.

Transformative Pedagogy? Creating online and blended learning spaces for Leaders in the Global Development Sphere   

Transformative Pedagogy? Creating online and blended learning spaces for Leaders in the Global Development Sphere   

Shirley Jenner, Natalie Cunningham and Jaco Renken attended a Symposium, a Manchester-Melbourne University Partnership Panel Event and the Development Studies Association of Australia (DSAA) Conference in Melbourne this summer.

Think Outside the Box: Co-Creating Student-Centered Support Services and User Experience for Canvas

Think Outside the Box: Co-Creating Student-Centered Support Services and User Experience for Canvas

Chiachi Ming, Research Associate on our Student-centred design project, reports upon working with the Library’s student team to explore how students can feed-forward in the design of their virtual learning environment. 

Sparking meaningful conversations for student engagement: Visualising the journey of learning design

Sparking meaningful conversations for student engagement: Visualising the journey of learning design

Chiachi Ming is a service designer who has joined the University’s Faculty of Humanities to work on our ‘Student-centred design’ project, exploring the potential of human-centred design in Higher Education. In this blog she reflects of the power of visualisation in articulating and creating student learning journeys.

Using Virtual Reality experiences for Psychology of Education

Using Virtual Reality experiences for Psychology of Education

Sarah MacQuarrie (SEED) used Virtual reality headsets as part of a lecture based around visual perception. Students used an app called ‘Notes on Blindness’, an immersive, interactive storytelling experience which creates a cognitive and emotional experience of blindness.

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