nullRND Enterprises

RnD Enterprises

Spatial Audio Utilities for Unreal Game Engine

Richard Stevens co-authored The Game Audio Tutorial (Focal Press, 2011) and Game Audio Implementation (CRC Press, 2015) David Raybould and Nikos Stavropoulos (EA composer).

Working with Electroacoustic Composer Nikos Stavropoulos the team are exploring the potential for game engines to act as tools for spatial music composition, realisation, and performance. These tools enable composers to visualise and interact with their music in 3D space in ways not possible within a traditional digital audio workstation, and with the addition of VR capabilities to experience spatial music in a truly immersive and engaging way.